Phase 3: Same as P1 and P2, depending on which realm you're in. Important though, dont trinket it before you're really outside of the pool. The soul consumption pool's slow remains active for a short bit after you've moved out of the circle, if you're human than you can trinket this effect.
Though using it when you have the debuff might be a good idea. "Shadowward on cooldown" seems total overkill. If you somehow end up at the tail or head while cutters are up, you can atleast outrange the tail, I dont think you can outrange the breath, however the breath doesn't seem to 1 shot (or atleast it didn't on 25n / 10hc). If you get it yourself and beams arent up, then run out and portal back to position- you *really* shouldn't need your portal to dodge beams- they're the easier part of this phase on heroic. Try have everyone be in melee range, perhaps take another step inwards when someone gets Soul Consumption while that person runs out. Atleast not within the first couple of seconds that people port in.įinally, on heroic the real challenge becomes SOul Consumption pools which slow 50%. What I mean by that is: if you set up a portal in the physical realm, then go to the shadow realm, the location of your portal stays (although it now ports to that location in the shadow realm).Īlso I'm pretty sure that the shadow realm dragon doesn't range-aggro. Nope, and portal positions are kept between shadow and physical realm. Affliction warlocks should maintain Shadow Embrace 3/3 by using a single shadow bolt every 12 seconds or so, but all your dots should fall off. If the number at the top of your screen is below 50%, stop dps entirely. If the number at the top of your screen is above 50%, dps harder. Shadow Ward on cooldown for as long as you are in the Shadow Realm. In this situation, you should drop a circle, strafe 5-10 yards clockwise from it and wait for the beam to pass it by, then port. He may decide that you dying is less of a burden than his Paladin Healer who is near the tail, and change the turning speed accordingly. This happens more if your tank is smart enough to see who is in front and behind the boss in relation to the beams. One thing that can happen is that you get stuck near the tank when the beams go out, and risk dying to the breath attack. Be careful of the orbs that the beam comes out from - they pulse an explosion to prevent you from running AROUND the beam. If you get the debuff, run out - do not port as you may need that. Do not dps the boss until the tank has it, and make sure you're not positioned such that you will get breathed on.ĭodging beams should be fairly straightforward. As above, you will phase into the shadow realm within face-pull distance of the boss and die. Phase 2: Do NOT click the portal from the center of the room, running towards it. You can actually force a brief period of respite by dropping the portal near the wall - everyone zones in, but Halion remains un-aggro'd. The portal to P2 drops at the center of his hitbox and if you transition at the center of the room, all your players zone in and face-pull Halion. Your tank should pull Halion as close to the wall as possible. If you get the meteor strike, side step and don't stand in the subsequent fire. If you get the debuff, port out but be conscious of your dispellers/range. Phase 1: Run in mounted and drop your circle in the center of the room then run back to either side and start nuking.